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Saving or get array of string - PlayerPrefs

Hello world, I would save and get list, using an array (of course), by PlayerPrefs but it doesn't work, or unity doesn't recognize my scirpt, i've a lot af compiler errors. **Please note that I not use...

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Variables return 0 even after assigning values.

Hello all, I'm trying to get variables *xID* & *yID* of *Sensor* script on *Sensor* gameobject through another *Cube* script on *Cube* gameobject. Although *Sensor* script was able to convert the...

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Mono reflection using HTTPWebRequest and HTTPS with GET

I have a nice download manager that runs in a background thread and works great with both POST and GET requests over HTTPS on every platform but iOS. I'd seen issues reported in the past about iOS and...

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How to "get" an item from an ArrayList?

So I have my list: private List[] touchPoints = new List[10]; I'd like to do something like this: float f = touchPoints[1].GetIndex(2).x; How can I do this?

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GUI Label & KeyCode Doesn't Work

I've been trying to make it so when you press the letter i, the inventory will show up. I wrote a code that doesn't give me any errors, but when I press the letter i, the GUI Doesn't show up here's the...

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Getting X/Y positions of the rotated Vector3

I need to get the position drawn in red on this image: The position is local vector from BOX trigger object. SO far i have managed to get the global position only. ![alt text][1] [1]:...

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Get a script by specifying the path?

I need to access functions from a script which is placed in a folder (and I know the path). Is there a way of getting the script as a "MonoScript" by just specifying the path (or in any other way if it...

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I want some ints stored in a new int right after eachother

I have 9 ints that i want added together but instead of 1+2 = 3. I want them to stand next to eachother like this: 1, 2 = 12 Heres my code. public int item1; public int item2; public int item3; public...

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double question mark (??) public ControllerParameter2D Parameters{ get {...

using UnityEngine; using System.Collections; public class CharacterController2D : MonoBehaviour { public ControllerParameters2D DefaultParameters; public ControllerParameters2D Parameters { get {...

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displaying data in gui from a webpage (c#)

hi, is there a clean and easy way for a simple minded n00b like myself to retrieve values from a web page and display it in a GUI.Box for example if a player has x amount of ingame cash how would you...

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Get GameObject from my prefabs.

so i need to load a GameObject from my Assets/_Prefabs folder I tried **Gameobject.find("Object_name");**, but no luck. I tried **PrefabUtility** , but no luck. I tried **Resources.Load("Object...

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Get prefab through script

Is there a way to get the prefab from a editor script, so I can change some values on it?

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How to get objects with a specific component and store them in an array.

So, i made this code to switch weapons, and all i'm trying to do is get how much weapons the player has, so i know how to set the array, and then, put all weapons into the array, however, how do i get...

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call a coroutine in properity get/set?

I need to call a coroutine MoveCameras() when I enable my camera from my CameraManger script. So I stumbled upon get/set of properities: public bool enableCamera = true; public bool EnableCamera { get...

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Mathf function on GetKey

Alright now, I am simply trying to make an object go right and left and repeat this action, using Mathf.Sin or Mathf.PingPong, and i have one more little problem. When I run the code in update it works...

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How can I get Rigidbody.velocity instead of set it?

How can I GET the Rigidbody.velocity instead of set it? I am trying to make a rocket always face "forward" towards its velocity.

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Cant Get Componet From Script

I am having a small issue using the componet command from my C## script, my current script is javascript and I want the script to add health by using this command inside of my "PlayerHealth.Cs" file....

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Does GameObject.FindGameObjectsWithTag("Player") work using photon ?

I am making an AI using c# and photon for unity but it only chases the host and not players that join. Im using GameObject.FindGameObjectsWithTag("Player"); to find all the players in the server and...

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Getting Variables From An Arbitrary Component?

I am familiar with the basic way of getting components by ASpecificComponent aSpecificComponent = (ASpecificComponent)transform.GetComponent("ASpecificComponent"); aSpecificComponent.anInt = 0;...

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Why wont this work? (I've done similar 1000 times fine)

I've done this get component stuff 1000 times and its worked just fine, but its been a while so I don't remember if this is right. I would like it to work without making a public variable for the...

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