so i need to load a GameObject from my Assets/_Prefabs folder
I tried **Gameobject.find("Object_name");**, but no luck.
I tried **PrefabUtility** , but no luck.
I tried **Resources.Load("Object name")** still no luck...
Want to note that setting **public GameObject TMP;** as a part of that class I dont want to!
so what could be the answer?!
(remember i am not instantiating it at that point, just need it as variable to pass on to other things!)
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