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Store Current Level Using Preferances?

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i m working on 2D game: **problem is here** : when player first level complete then going second level,player out (second level)then load first level not second level Code: void OnTriggerEnter2D(Collider2D other) { Debug.Log("triger fire"); if (other.gameObject.tag == "Player") { //Debug.Log("findgameobjecct:" + other.gameObject.tag); gameovertext.SetActive(true); PlayerManager.playerstop = true; PlayerManager.obstaclestop = true; StartCoroutine(gameover()); } } private IEnumerator gameover() { yield return new WaitForSeconds(3f); //problem:in player second level and player out then load first level not second level int num = PlayerPrefs.GetInt("Level",0); SceneManager.LoadScene(num); Debug.Log("InsideGameOver"); }

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