i m working on 2D game:
**problem is here** :
when player first level complete then going second level,player out (second level)then load first level not second level
Code:
void OnTriggerEnter2D(Collider2D other)
{
Debug.Log("triger fire");
if (other.gameObject.tag == "Player")
{
//Debug.Log("findgameobjecct:" + other.gameObject.tag);
gameovertext.SetActive(true);
PlayerManager.playerstop = true;
PlayerManager.obstaclestop = true;
StartCoroutine(gameover());
}
}
private IEnumerator gameover()
{
yield return new WaitForSeconds(3f);
//problem:in player second level and player out then load first level not second level
int num = PlayerPrefs.GetInt("Level",0);
SceneManager.LoadScene(num);
Debug.Log("InsideGameOver");
}
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