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[Unity 2019] How get distortion effect based on normal map?

I try to get distortion effect on screen such like warm effect from fire, but Partical shader whith turned on distrortion don't work! I remind, what i'm using unity 2019 with lightweight pipeline. First time, i tryed make new one shader in Shader Graph, but pin with name Distortion in master node is missing! WTF? *(sorry for my english! motherussia)*

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