Ok guys so i was thinking how to make an inventory with unity gui. So i thought to make buttons with textures for items icons and work on them. But i cant do even this...
I have a gameobject array [20] for all inventory items (null or not). So i use this:
if(GUI.Button (Rect(arrayx, arrayy, 60, 60), Items[0].SendMessage("returner_txtr"))){
}
where returner_txtr gives the texture variable of the gameobject. But it says that
BCE0023: No appropriate version of 'UnityEngine.GUI.Button' for the argument list '(UnityEngine.Rect, void)' was found.
which means that it thinks that this:
Items[0].SendMessage("returner_txtr")
returns void instead of a texture. I tested it and putted a cube with a texture but still.
I also tried to use GetComponent but this doesnt work at all...
help :D
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