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Get when an enemy is killed

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Hey, I am currently very new with Unity and Javascript/C#, but have some coding knowledge in LUA, so I know basic coding structure etc. Anyways, my question is, how would I go about getting when an enemy dies and then making something happen when they do. I currently have no enemy/AI script but I'm asking this first so I can code this at the same time as my AI. Any help is greatly appreciated, thank you.

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