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How do I get cars from 6 different lists depending on players select?

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,Hello, I am struggling with selecting cars from a specific list. For example, I have an ambulance, bus, police, garbage Truck, fire department and a taxi car lists to choose in the Car Selection Menu and There is a game manager script that calls settings about cars. I thought that I should make 6 different scenes but it would affect game performance. So can you help me? sorry about that English. Thank a lot. Tell me if you don't understand I will be more explanatory. private void Awake () { Instantiate (ambulanceList.vehicles[PlayerPrefs.GetInt ("pointer")], startPosition.transform.position, startPosition.transform.rotation); RR = GameObject.FindGameObjectWithTag ("Player").GetComponent (); presentGameObjectVehicles = GameObject.FindGameObjectsWithTag ("AI"); presentVehicles = new List (); foreach (GameObject R in presentGameObjectVehicles) presentVehicles.Add (new vehicle (R.GetComponent ().currentNode, R.GetComponent ().carName,R.GetComponent ().hasFinished)); presentVehicles.Add (new vehicle (RR.gameObject.GetComponent ().currentNode, RR.carName , RR.hasFinished)); temporaryArray = new GameObject[presentVehicles.Count]; temporaryList = new List (); foreach (GameObject R in presentGameObjectVehicles) temporaryList.Add (R); temporaryList.Add (RR.gameObject); fullArray = temporaryList.ToArray (); //displayArray (); StartCoroutine (timedLoop ()); }

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